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Working on a Scrum Team

Live Online In Person Private Configurable Two Days

If you’re struggling to build consistent practices across teams, or your teams are new to Scrum, this course gets team members working in the same way, using the same language for improved collaboration and productivity.

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Trainers

Help those new to Scrum understand a different way of working

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Reinforce best practices on existing Scrum teams who may have drifted from core agile principles

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Build consistency across teams for common Scrum practices, roles, and approach

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Lance's "Working on A Scrum Team" training class was informative, interactive and engaging. Our teams found the onsite group training very effective to get everyone (Product Owners, Scrum Teams, Scrum Masters) aligned on the same concept, approach, and best practices… Most importantly, he still works with scrum teams in the trenches and is able to provide thoughtful suggestions for difficult situations.

Our Instructors

Mountain Goat has handpicked instructors that share our training values. These are people with deep experience, who are leading teams with agile today and can give you real-world answers about what does and doesn’t work.

Mike Cohn

Mike Cohn

With 20+ years of agile training experience, Mike has honed a talent for explaining agile concepts with clear illustrations and real-life examples. Participants enjoy his passion for teaching the agile methodologies in a relatable and digestible way. 

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Brian Milner

Brian Milner

Brian is the Senior Vice President of Training and Coaching with Mountain Goat Software and is a Certified Scrum Trainer. Starting out as a developer, Brian worked up through management layers, then transitioned to Scrum Master and then Coach. His practical experience in both waterfall and agile organizations helps him clarify what works and what doesn’t, plus he has many years’ experience helping teams transition to agile. 

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Team Home

Team Home is a collaboration platform that we designed for our courses. It is optimized for live, online training. Participants benefit by collaborating in ways beyond what is possible with generic whiteboard software such as Mural or Miro. Instructors can observe activity across all rooms, improving the effectiveness and efficiency of exercise debriefs.

 

Course Outline

1. Scrum Overview

  • Agile
  • Scrum
  • Why Scrum Works

2. The Development Team

  • Rights & Responsibilities
  • Self-Organizing
  • Cross-Functional
  • Collaborating during Sprints
  • Component and Feature Teams
  • Navigating Team Conflict
  • Becoming a High-Performing Team

3. The Scrum Master

  • Rights & Responsibilities
  • Helping the Team
  • Combined with Other Roles

4. The Product Owner

  • What is a Product Owner?
  • Rights & Responsibilities
  • Business Analysts
  • Product Managers

5. Managers

  • Role of Managers in Scrum

6. Product Backlog

  • Responsibilities & Attributes
  • User, Job Stories, and Tech Stories
  • Acceptance Criteria
  • Story Writing & Refinement
  • Story Splitting

7. Sprinting

  • The Role of Design
  • Collaborating
  • Responding to Change
  • Definition of Done
  • Definition of Ready?

8. Estimating

  • Relative Estimating
  • Story Points
  • Affinity Estimation
  • Planning Poker

9. Planning

  • Estimating Velocity
  • Fixed-Date Planning

10. Sprint Planning

  • The Sprint Goal
  • Capacity-Driven Sprint Planning
  • Velocity-Driven Sprint Planning

11. Daily Scrum

  • Guidelines
  • Two Different Approaches
  • Online Daily Scrums

12. Sprint Review

  • Inputs and Outputs
  • Conducting the Review
  • Guidelines

13. Sprint Retrospective

  • Who, When, Why?
  • Methods for Conducting Retrospectives